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Sentret (#161)

sentret

When acting as a lookout, it warns others of danger by screeching and hitting the ground with its tail. - Crystal

When Sentret sleeps, it does so while another stands guard. The sentry wakes the others at the first sign of danger. When this Pokémon becomes separated from its pack, it becomes incapable of sleep due to fear. - Ruby/Sapphire

It has a very nervous nature. It stands up high on its tail so it can scan wide areas. - Diamond/Pearl/Platinum

This Pokémon is extremely cautious. Its supple tail is well muscled and firm to the touch. - Scarlet

3d sentret

Classification:

Scout Pokemon

Gender:

50% male/50% female

Height + Weight

2’07”/0.8m | 13.2lbs/6.0kg

Base Stats:

HP:35 | Attack:46 | Defense:34 | Sp. Atk:35 | Sp.Def:45 | Speed:20

Abilities:

Run Away: Except for trainer battles, can always run from battle. It still cannot switch during Mean Look or Block.

Keen Eye: Opponent cannot lower this Pokémon’s accuracy. The Pokémon ignores evasion boosts of the opponent.

(Hidden) Frisk: Reveals the foe’s held item.

Locations:

Gen 2 - (Gold/Silver) Routes 1, 29 | (Crystal) Routes 1, 29, 43

Gen 3 - (FireRed/LeafGreen) Canyon Entrance, Five Isle Meadow, Water Path

Gen 4 - (Diamond/Pearl/Platinum) Route 202 | (HeartGold/SoulSilver) Routes 1, 29 + Safari Zone

Gen 5 - (Black/White) Route 7

Gen 6 - (X/Y) Route 6

Gen 7 - (Let's Go Pikachu/Eevee) Unobtainable

Gen 8 - (Sword/Shield + Legends Arceus) Unobtainable | (Brilliant Diamond/Shining Pearl) Route 202 + Grand Underground

Gen 9: (Scarlet/Violet DLC) Kitakami Road, Apple Hills, Loyalty Plaza, Reveler's Road, Kitakami Hall, Mossfell Confluence

Level Up Moves

a row of 10 animated pokeball variants spinning in sync
  • ScratchHard, pointed, sharp claws rake the target to inflict damage.
  • Defense Curl (4)The user curls up and boosts its Defense stat.
  • Quick Attack (7)The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
  • Fury Swipes (13)The user attacks by raking the target with claws, scythes, or the like. This move hits two to five times in a row.
  • Helping Hand (16)The user assists an ally by boosting the power of that ally's attack.
  • Follow Me (19)The user draws attention to itself, making all opposing Pokémon take aim only at the user.
  • Slam (25)The target is slammed with a long tail, vines, or the like to inflict damage.
  • Rest (28)The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
  • Sucker Punch (31)This move enables the user to attack first. This move fails if the target is not readying an attack.
  • Amnesia (36)The user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
  • Baton Pass (39)The user switches places with a party Pokémon in waiting and passes along any stat changes.
  • Double-Edge (42)A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
  • Hyper Voice (47)The user attacks by letting loose a horribly loud, resounding cry.

TM/HM Moves

a row of 10 animated pokeball variants spinning in sync
  • Take DownA reckless full-body charge attack for slamming into the target. This also damages the user a little.
  • CharmThe user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
  • ProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
  • Water PulseThe user attacks the target with a pulsing blast of water. This may also confuse the target.
  • ThiefThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
  • TrailblazeThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
  • Chilling WaterThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
  • Charge BeamThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
  • FacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
  • SwiftStar-shaped rays are shot at opposing Pokémon. This attack never misses.
  • FlingThe user flings its held item at the target to attack. This move's power and effects depend on the item.
  • EndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
  • Sunny DayThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
  • Rain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
  • DigThe user burrows into the ground on the first turn, then attacks on the next turn.
  • Brick BreakThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
  • U-turnAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
  • Shadow ClawThe user attacks by slashing the target with a sharp claw made from shadows. This move has a heightened chance of landing a critical hit.
  • Body SlamThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
  • Fire PunchThe target is attacked with a fiery punch. This may also leave the target with a burn.
  • Thunder PunchThe target is attacked with an electrified punch. This may also leave the target with paralysis.
  • Ice PunchThe target is attacked with an icy punch. This may also leave the target frozen.
  • Sleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
  • Seed BombThe user attacks by slamming a barrage of hard-shelled seeds down on the target from above.
  • Grass KnotThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
  • RestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
  • SubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
  • TrickThe user catches the target off guard and swaps the target's held item with its own.
  • Shadow BallThe user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
  • Hyper VoiceThe user attacks by letting loose a horribly loud, resounding cry.
  • SurfThe user attacks everything around it by swamping its surroundings with a giant wave.
  • FlamethrowerThe target is scorched with an intense blast of fire. This may also leave the target with a burn.
  • ThunderboltThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
  • Play RoughThe user attacks by playing rough with the target. This may also lower the target's Attack stat.
  • AmnesiaThe user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
  • Helping HandThe user assists an ally by boosting the power of that ally's attack.
  • Baton PassThe user switches places with a party Pokémon in waiting and passes along any stat changes.
  • ReversalAn all-out attack that becomes more powerful the less HP the user has.
  • Ice BeamThe target is struck with an icy-cold beam of energy. This may also leave the target frozen.
  • BlizzardA howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
  • ThunderA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
  • Solar BeamThe user gathers light on the first turn, then blasts a bundled beam on the next turn.
  • Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
  • Knock OffThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
  • Super FangThe user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
  • UproarThe user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
  • Focus PunchThe user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
  • Double-EdgeA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
  • EndeavorThe user inflicts damage by cutting down the target's HP to roughly equal the user's HP.

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