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Pikachu (#025)

pika

It keeps its tail raised to monitor its surroundings. If you yank its tail, it will try to bite you. - Yellow

This intelligent Pokémon roasts hard berries with electricity to make them tender enough to eat. - Gold

This Pokémon has electricity-storing pouches on its cheeks. These appear to become electrically charged during the night while Pikachu sleeps. It occasionally discharges electricity when it is dozy after waking up. - Sapphire

A plan was recently announced to gather many Pikachu and make an electric power plant. - Sun

3d pika

Classification:

Mouse Pokemon

Gender:

50% male/50% female

Height + Weight

1’04”/0.4m | 13.2lbs/6.0kg

Base Stats:

HP:35 | Attack:55 | Defense:40 | Sp. Atk:50 | Sp.Def:50 | Speed:90

Abilities:

Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.

(Hidden) Lightning Rod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage.

Locations:

Gen 1 - (Red/Blue/Green) Viridian Forest, Power Plant | (Yellow) Starter

Gen 2 - (All) Route 2

Gen 3 - (Ruby/Sapphire/Emerald) Safari Zone | (FireRed/LeafGreen) Viridian Forest, Power Plant

Gen 4 - (Diamond/Pearl/Platinum) Trophy Garden | (HeartGold/SoulSilver) Viridian Forest, Saffron City

Gen 5 - (All) N/A [Trade/Event]

Gen 6 - (X/Y) Santalune Forest, Route 3, Friend Safari | (Omega Ruby/Alpha Sapphire) Safari Zone, Contest Hall [Cosplay]

Gen 7 - (Sun/Moon) Route 1, Hau'oli City | (Ultra Sun/Ultra Moon) Route 1, Heahea City, Pikachu Valley | (Let's Go Pikachu/Eevee) Viridian Forest, Starter [LGP only]

Gen 8 - (Sword/Shield ) Route 4, Stony Wilderness, Rolling Fields, Giant's Cap, Giant's Mirror, Hammerlocke Hills, Lake of Outrage, Motostoke Riverbank, Meetup Spot [Gigantamax] | (Brilliant Diamond/Shining Pearl) Trophy Garden | (Legends: Arceus) Nature's Pantry, Golden Lowlands, Windbreak Stand, Space-time Distortion

Gen 9 - (Scarlet/Violet) South [Area Two, Area Four, Artazon], East [Area One], West [Area Three]

Level Up Moves

a row of 10 animated pokeball variants spinning in sync
  • NuzzleThe user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
  • Nasty PlotThe user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
  • CharmThe user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
  • GrowthThe user's body grows all at once, boosting the Attack and Sp. Atk stats.
  • Sweet KissThe user kisses the target with a sweet, angelic cuteness that causes confusion.
  • Play NiceThe user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
  • Quick AttackThe user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
  • Tail WhipThe user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.
  • Thunder ShockThe user attacks the target with a jolt of electricity. This may also leave the target with paralysis.
  • GrowlThe user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
  • Thunder Wave (4)The user launches a weak jolt of electricity that paralyzes the target.
  • Double Team (8)By moving rapidly, the user makes illusory copies of itself to boost its evasiveness.
  • Electro Ball (12)The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
  • Feint (16)This attack can hit a target using a move such as Protect or Detect. This also lifts the effects of those moves.
  • Spark (20)The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
  • Agility (24)The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
  • Iron Tail (28)The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
  • Discharge (32)The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
  • Thunderbolt (36)The user attacks the target with a strong electric blast. This may also leave the target with paralysis.
  • Light Screen (40)A wondrous wall of light is put up to reduce damage from special moves for five turns.
  • Thunder (44)A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.

TM/HM Moves

a row of 10 animated pokeball variants spinning in sync
  • Take DownA reckless full-body charge attack for slamming into the target. This also damages the user a little.
  • CharmThe user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
  • Fake TearsThe user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
  • AgilityThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
  • ProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
  • ThiefThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
  • Disarming VoiceLetting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
  • TrailblazeThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
  • Charge BeamThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
  • FacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
  • SwiftStar-shaped rays are shot at opposing Pokémon. This attack never misses.
  • Draining KissThe user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
  • FlingThe user flings its held item at the target to attack. This move's power and effects depend on the item.
  • EndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
  • Volt SwitchAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
  • Rain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
  • DigThe user burrows into the ground on the first turn, then attacks on the next turn.
  • Brick BreakThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
  • Body SlamThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
  • Thunder PunchThe target is attacked with an electrified punch. This may also leave the target with paralysis.
  • Sleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
  • Electro BallThe user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
  • ReflectA wondrous wall of light is put up to reduce damage from physical moves for five turns.
  • Light ScreenA wondrous wall of light is put up to reduce damage from special moves for five turns.
  • Grass KnotThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
  • Thunder WaveThe user launches a weak jolt of electricity that paralyzes the target.
  • RestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
  • Eerie ImpulseThe user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
  • SubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
  • EncoreThe user compels the target to keep using the move it encored for three turns.
  • SurfThe user attacks everything around it by swamping its surroundings with a giant wave.
  • ThunderboltThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
  • Play RoughThe user attacks by playing rough with the target. This may also lower the target's Attack stat.
  • Helping HandThe user assists an ally by boosting the power of that ally's attack.
  • ReversalAn all-out attack that becomes more powerful the less HP the user has.
  • Electric TerrainThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
  • Nasty PlotThe user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
  • Wild ChargeThe user shrouds itself in electricity and smashes into the target. This also damages the user a little.
  • ThunderA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
  • Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
  • ChargeThe user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
  • Knock OffThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
  • Focus PunchThe user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
  • EndeavorThe user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
  • ElectrowebThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
  • Alluring VoiceThe user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
  • Upper HandThe user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.

Spin-Off Games

Anime

Ash's Pikachu

Pikatwo/Clone Pikachu

Manga

Ash's Pikachu

Pokemon Adventures

(Red's Pika)

(Yellow's Chuchu)

Magical Pokemon Journey

(Hazel's Pikachu)

Pocket Monsters

(Red's Pikachu)

Trading Card Game

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