mrmime line sticker
mrmime line sticker
animated mr mime
animated mr mime
mrmime smile sticker
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Mr. Mime (#122)

mr mime

If interrupted while it is miming, it will slap around the offender with its broad hands. - Red/Blue

Mr. Mime is a master of pantomime. Its gestures and motions convince watchers that something unseeable actually exists. Once it is believed, it will exist as if it were a real thing. - Ruby/Sapphire

It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air. - Black/White

Its pantomime skills are wonderful. You may become enraptured while watching it, but next thing you know, Mr. Mime has made a real wall. - Ultra Sun

galar mr mime

Galarian Mr. Mime

Its talent is tap-dancing. It can also manipulate temperatures to create a floor of ice, which this Pokémon can kick up to use as a barrier. - Sword

It can radiate chilliness from the bottoms of its feet. It'll spend the whole day tap-dancing on a frozen floor. - Shield

3d mr mime

Classification:

Barrier Pokemon

Gender:

50% male/50% female

Height + Weight

4’03”/1.3m | 120.2lbs/54.5kg

Base Stats:

HP:40 | Attack:45 | Defense:65 | Sp. Atk:100 | Sp.Def:120 | Speed:90

Abilities:

Soundproof: Unaffected by sound moves. If this Pokémon switches out with Baton Pass, Perish Song against the switched out will not be nullified.

Filter: Damage by super-effective moves is reduced by 25%.

(Hidden) Technician: Moves with a base power of 60 or less are boosted in power by 50%

Locations:

Gen 1 - (Red/Blue/Yellow) Route 2 [Trade]

Gen 2 - (Gold/Silver) Route 21, Celadon Game Corner | (Crystal) Route 21

Gen 3 - FireRed/LeafGreen) Route 2

Gen 4 - (Diamond) Routes 218, 222 | (Platinum) Route 218 | (HeartGold/SoulSilver) Route 21, Celadon Game Corner, Safari Zone

Gen 5 - (White 2) Route 20

Gen 6 - (X/Y) Reflection Cave

Gen 7 - (Sun/Moon + Ultra Sun/Ultra Moon) Hau'oli City | (Let's Go Pikachu/Eevee) Route 11

Gen 8 - (Sword/Shield) Spikemuth | (Brilliant Diamond) Routes 218, 222 + Grand Underground | (Shining Pearl) Grand Underground | (Legends: Arceus) Sandgem Flats, Massive mass outbreaks, Space-time distortions

Gen 9: (Scarlet/Violet) Unobtainable


3d galar mr mime

Classification:

Dancing Pokemon

Height + Weight

4’07”/1.4m | 125.2lbs/56.8kg

Base Stats:

HP:50 | Attack:65 | Defense:65 | Sp. Atk:90 | Sp.Def:90 | Speed:100

Abilities:

Vital Spirit: The Pokémon cannot be Asleep while having this ability.

Screen Cleaner: When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.

(Hidden) Ice Body: HP is restored by 1/16th of maximum HP when its hailing.

Locations:

Gen 8 - (Sword) Route 10, Lake of Outrage, Dusty Bowl, Giant's Cap, Hammerlocke Hills, Motostoke Riverbank, Stony Wilderness, Watchtower Ruins | (Shield) Route 10, Lake of Outrage, Dusty Bowl, Giant's Cap, Giant's Seat, Hammerlocke Hills, Motostoke Riverbank, Stony Wilderness, Watchtower Ruins | (Brilliant Diamond/Shining Pearl/Legends Arceus) Unobtainable

Gen 9: (Scarlet/Violet) Unobtainable

(Kanto) Level Up Moves

a row of 10 animated pokeball variants spinning in sync
  • Quick GuardThe user protects itself and its allies from priority moves.
  • Wide GuardThe user and its allies are protected from wide-ranging attacks for one turn.
  • Power SwapThe user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
  • Guard SwapThe user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
  • PoundThe target is physically pounded with a long tail, a foreleg, or the like.
  • CopycatThe user mimics the move used immediately before it. The move fails if no other move has been used yet.
  • Baton PassThe user switches places with a party Pokémon in waiting and passes along any stat changes.
  • EncoreThe user compels the target to keep using the move it encored for three turns.
  • Confusion (12)The target is hit by a weak telekinetic force. This may also confuse the target.
  • Role Play (16)The user mimics the target completely, copying the target's Ability.
  • Protect (20)This move enables the user to protect itself from all attacks. Its chance of failing rises if its used in succession.
  • Recycle (24)The user recylces a held item that has been used in battle so it can be used again.
  • Psybeam (28)The target is attacked with a peculiar ray. This may also leave the target confused.
  • Mimic (32)The user copies the target's last move. The move can be used during battle until the Pokemon is switched out.
  • Light Screen (36)A wondrous wall of light is put up to reduce damage from special attacks for five turns.
  • Reflect (36)A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
  • Safeguard (36)The user creates a protective field that prevents status conditions for five turns.
  • Sucker Punch (40)This move enables the user to attack first. This move fails if the target is not readying an attack.
  • Dazzling Gleam (44)The user damages opposing Pokemon by emitting a powerful flash.
  • Psychic (48)The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
  • Teeter Dance (52)The user performs a wobbly dance that confuses the Pokémon around it.

(Kanto) TM/HM Moves

a row of 10 animated pokeball variants spinning in sync
  • Mega PunchThe target is slugged by a punch thrown with muscle-packed power.
  • Mega KickThe target is attacked by a kick launched with muscle-packed power.
  • Fire PunchThe target is punched with a fiery fist. This may also leave the target with a burn.
  • Ice PunchThe target is punched with an icy fist. This may also leave the target frozen.
  • Thunder PunchThe target is punched with an electrified fist. This may also leave the target with paralysis.
  • Hyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
  • Giga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
  • Magical LeafThe user scatters curious leaves that chase the target. This attack never misses.
  • Solar BeamIn this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
  • Thunder WaveThe user launches a weak jolt of electricity that paralyzes the target.
  • Light ScreenA wondrous wall of light is put up to reduce damage from special attacks for five turns.
  • ReflectA wondrous wall of light is put up to reduce damage from physical attacks for five turns.
  • SafeguardThe user creates a protective field that prevents status conditions for five turns.
  • RestThe user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
  • ThiefThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
  • SnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
  • ProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
  • Icy WindThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
  • CharmThe user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
  • AttractIf it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
  • Rain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
  • Sunny DayThe user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
  • FacadeThis attack move doubles its power if the user is poisoned, burned, or paralyzed.
  • Helping HandThe user assists an ally by boosting the power of that ally's attack.
  • Brick BreakThe user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
  • PaybackThe user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
  • FlingThe user flings its held item at the target to attack. This move's power and effects depend on the item.
  • Power SwapThe user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
  • Guard SwapThe user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
  • Drain PunchAn energy-draining punch. The user's HP is restored by half the damage taken by the target.
  • Trick RoomThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
  • Wonder RoomThe user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
  • Magic RoomThe user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
  • RoundThe user attacks the target with a song. Others can join in the Round to increase the power of the attack.
  • Misty TerrainThis protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
  • Psychic TerrainThis protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
  • Mystical FireThe user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
  • Body SlamThe user drops onto the target with its full body weight. This may also leave the target with paralysis.
  • ThunderboltA strong electric blast crashes down on the target. This may also leave the target with paralysis.
  • ThunderA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
  • PsychicThe target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
  • MetronomeThe user waggles a finger and stimulates its brain into randomly using nearly any move.
  • SubstituteThe user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
  • PsyshockThe user materializes an odd psychic wave to attack the target. This attack does physical damage.
  • EndureThe user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
  • Sleep TalkWhile it is asleep, the user randomly uses one of the moves it knows.
  • Baton PassThe user switches places with a party Pokémon in waiting and passes along any stat changes.
  • EncoreThe user compels the target to keep using the move it encored for three turns.
  • Shadow BallThe user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
  • Future SightTwo turns after this move is used, a hunk of psychic energy attacks the target.
  • UproarThe user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
  • TauntThe target is taunted into a rage that allows it to use only attack moves for three turns.
  • TrickThe user catches the target off guard and swaps its held item with its own.
  • Skill SwapThe user employs its psychic power to exchange Abilities with the target.
  • Iron DefenseThe user hardens its body's surface like iron, sharply raising its Defense stat.
  • Calm MindThe user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
  • Focus BlastThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
  • Energy BallThe user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
  • Nasty PlotThe user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
  • Zen HeadbuttThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.
  • Grass KnotThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
  • Foul PlayThe user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
  • Stored PowerThe user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
  • Ally SwitchThe user teleports using a strange power and switches places with one of its allies.
  • Dazzling GleamThe user damages opposing Pokémon by emitting a powerful flash.

(Galar) Level Up Moves

a row of 10 animated pokeball variants spinning in sync
  • CopycatThe user mimics the move used immediately before it. The move fails if no other move has been used yet.
  • EncoreThe user compels the target to keep using the move it encored for three turns.
  • Role PlayThe user mimics the target completely, copying the target's Ability.
  • ProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
  • RecycleThe user recycles a held item that has been used in battle so it can be used again.
  • MimicThe user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
  • Light ScreenA wondrous wall of light is put up to reduce damage from special attacks for five turns.
  • ReflectA wondrous wall of light is put up to reduce damage from physical attacks for five turns.
  • SafeguardThe user creates a protective field that prevents status conditions for five turns.
  • Dazzling GleamThe user damages opposing Pokémon by emitting a powerful flash.
  • Misty TerrainThis protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
  • PoundThe target is physically pounded with a long tail, a foreleg, or the like.
  • Rapid SpinA spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user's Speed stat.
  • Baton PassThe user switches places with a party Pokémon in waiting and passes along any stat changes.
  • Ice ShardThe user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
  • Confusion (12)The target is hit by a weak telekinetic force. This may also confuse the target.
  • Ally Switch (16)The user teleports using a strange power and switches places with one of its allies.
  • Icy Wind (20)The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
  • Double Kick (24)The target is quickly kicked twice in succession using both feet.
  • Psybeam (28)The target is attacked with a peculiar ray. This may also leave the target confused.
  • Hypnosis (32)The user employs hypnotic suggestion to make the target fall into a deep sleep.
  • Mirror Coat (36)A retaliation move that counters any special attack, inflicting double the damage taken.
  • Sucker Punch (40)This move enables the user to attack first. This move fails if the target is not readying an attack.
  • Freeze-Dry (44)The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.
  • Psychic (48)The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
  • Teeter Dance (52)The user performs a wobbly dance that confuses the Pokémon around it.

(Galar) TM/HM Moves

a row of 10 animated pokeball variants spinning in sync
  • Mega PunchThe target is slugged by a punch thrown with muscle-packed power.
  • Mega KickThe target is attacked by a kick launched with muscle-packed power.
  • Ice PunchThe target is punched with an icy fist. This may also leave the target frozen.
  • Hyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
  • Giga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
  • Solar BeamIn this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
  • Thunder WaveThe user launches a weak jolt of electricity that paralyzes the target.
  • ScreechAn earsplitting screech harshly lowers the target's Defense stat.
  • Light ScreenA wondrous wall of light is put up to reduce damage from special attacks for five turns.
  • ReflectA wondrous wall of light is put up to reduce damage from physical attacks for five turns.
  • SafeguardThe user creates a protective field that prevents status conditions for five turns.
  • RestThe user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
  • ThiefThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
  • SnoreThis attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
  • ProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
  • Icy WindThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
  • CharmThe user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
  • AttractIf it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
  • Rain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
  • Sunny DayThe user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
  • HailThe user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
  • FacadeThis attack move doubles its power if the user is poisoned, burned, or paralyzed.
  • Helping HandThe user assists an ally by boosting the power of that ally's attack.
  • Brick BreakThe user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
  • Icicle SpearThe user launches sharp icicles at the target two to five times in a row.
  • PaybackThe user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
  • FlingThe user flings its held item at the target to attack. This move's power and effects depend on the item.
  • Power SwapThe user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
  • Guard SwapThe user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
  • Drain PunchAn energy-draining punch. The user's HP is restored by half the damage taken by the target.
  • AvalancheThe power of this attack move is doubled if the user has been hurt by the target in the same turn.
  • Trick RoomThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
  • Wonder RoomThe user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
  • Magic RoomThe user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
  • RoundThe user attacks the target with a song. Others can join in the Round to increase the power of the attack.
  • Misty TerrainThis protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
  • Psychic TerrainThis protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
  • Stomping TantrumDriven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
  • Body SlamThe user drops onto the target with its full body weight. This may also leave the target with paralysis.
  • Ice BeamThe target is struck with an icy-cold beam of energy. This may also leave the target frozen.
  • BlizzardA howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
  • ThunderboltA strong electric blast crashes down on the target. This may also leave the target with paralysis.
  • ThunderA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
  • PsychicThe target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
  • MetronomeThe user waggles a finger and stimulates its brain into randomly using nearly any move.
  • SubstituteThe user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
  • PsyshockThe user materializes an odd psychic wave to attack the target. This attack does physical damage.
  • EndureThe user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
  • Sleep TalkWhile it is asleep, the user randomly uses one of the moves it knows.
  • Baton PassThe user switches places with a party Pokémon in waiting and passes along any stat changes.
  • EncoreThe user compels the target to keep using the move it encored for three turns.
  • Shadow BallThe user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
  • Future SightTwo turns after this move is used, a hunk of psychic energy attacks the target.
  • UproarThe user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
  • TauntThe target is taunted into a rage that allows it to use only attack moves for three turns.
  • TrickThe user catches the target off guard and swaps its held item with its own.
  • Skill SwapThe user employs its psychic power to exchange Abilities with the target.
  • Iron DefenseThe user hardens its body's surface like iron, sharply raising its Defense stat.
  • Calm MindThe user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
  • Focus BlastThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
  • Energy BallThe user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
  • Nasty PlotThe user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
  • Zen HeadbuttThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.
  • Grass KnotThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
  • Foul PlayThe user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
  • Stored PowerThe user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
  • Ally SwitchThe user teleports using a strange power and switches places with one of its allies.
  • Dazzling GleamThe user damages opposing Pokémon by emitting a powerful flash.

Spin-Off Games

Anime

(Ketchums' Mimey)

Manga

Pokemon Adventures

(Ketchums' Mimey)

(Sabrina's Mr. Mime)

(Crystal's Mymee)

(Emerald's Mr. Mime)

Trading Card Game

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