jigglypuff line sticker
jigglypuff line sticker
animated jiggly
animated jiggly
jigglypuff line sticker
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Jigglypuff (#039)

jigglypuff

When its huge eyes light up, it sings a mysteriously soothing melody that lulls its enemies to sleep. - Red/Blue

When this Pokémon sings, it never pauses to breathe. If it is in a battle against an opponent that does not easily fall asleep, Jigglypuff cannot breathe, endangering its life. - Sapphire

Nothing can avoid falling asleep hearing a Jigglypuff's song. The sound waves of its singing voice match the brain waves of someone in a deep sleep. - Emerald

Jigglypuff possess a vocal range that exceeds 12 octaves, but each individual's singing skill depends on its own effort. - Moon

Recordings of Jigglypuff's strange lullabies can be purchased from department stores. These CDs can be found near the bedding area. - Ultra Sun

3d jiggly

Classification:

Balloon Pokemon

Gender:

25% male/75% female

Height + Weight

1’08”/0.5m | 12.1lbs/5.5kg

Base Stats:

HP:115 | Attack:45 | Defense:20 | Sp. Atk:45 | Sp.Def:25 | Speed:20

Abilities:

Cute Charm: The opponent has a 30% chance of being induced with Attract when using an attack, that requires physical contact, against this Pokémon.

Competitive: Raises Sp. Atk stat by two stages whenever a stat is lowered

(Hidden) Friend Guard: In Double battles, the damage that ally Pokémon receive from attacks is reduced by 25%.

Locations:

Gen 1 - (Red/Blue) Route 3 | (Yellow) Routes 5, 6, 7, 8

Gen 2 - (Gold/Silver) Routes 3, 4, 46 | (Crystal) Routes 5, 6, 7, 8, 34, 35

Gen 3 - (Ruby/Sapphire/Emerald) Route 115 | FireRed/LeafGreen) Route 3

Gen 4 - (Diamond/Pearl/Platinum) Trophy Garden | (HeartGold/SoulSilver) Routes 3, 4 + Safari Zone

Gen 5 - (Black/White) Route 14 | (Black 2/White 2) Routes 1, 2 + Dreamyard

Gen 6 - (X/Y) Route 20, Pokemon Village, Friend Safari | (Omega Ruby/Alpha Sapphire) Route 115

Gen 7 - (Sun/Moon + Ultra Sun/Ultra Moon) Routes 4, 6 | (Let's Go Pikachu/Eevee) Routes 5, 6, 7, 8

Gen 8 - (Sword/Shield Expansion) Fields of Honor, Challenge Beach, Soothing Wetlands, Forest of Focus, Stepping-Stone Sea, Insular Sea, Max Lair | (Brilliant Diamond/Shining Pearl) Trophy Garden | (Legends: Arceus) Unobtainable

Gen 9: (Scarlet/Violet) South [Area Two, Area Three], West [Area Three]

Level Up Moves

a row of 10 animated pokeball variants spinning in sync
  • Disarming VoiceLetting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
  • CopycatThe user mimics the move used immediately before it. This move fails if no other move has been used yet.
  • Sweet KissThe user kisses the target with a sweet, angelic cuteness that causes confusion.
  • Defense CurlThe user curls up and boosts its Defense stat.
  • CharmThe user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
  • SingA soothing lullaby is sung in a beautiful voice that puts the target to sleep.
  • DisableFor four turns, the target will be unable to use whichever move it last used.
  • PoundThe target is physically pounded with a long tail, a foreleg, or the like.
  • Echoed Voice (4)The user attacks the target with an echoing voice. If this move is used consecutively by any Pokémon, its power is boosted.
  • Covet (8)The user endearingly approaches the target, then steals the target's held item.
  • Stockpile (12)The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.
  • Spit Up (12)The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
  • Swallow (12)The power stored using the move Stockpile is absorbed by the user to restore its own HP. The more power is stored, the more HP is restored.
  • Round (16)The user attacks the target with a song. If others use this move, they will act immediately after the initial user, and the power of their Rounds will be boosted.
  • Rest (20)The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
  • Body Slam (24)The user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
  • Mimic (28)The user copies the move last used by the target. The copied move can be used until the user of Mimic leaves the battle.
  • Gyro Ball (32)The user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
  • Hyper Voice (36)The user attacks by letting loose a horribly loud, resounding cry.
  • Double-Edge (44)A reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

TM/HM Moves

a row of 10 animated pokeball variants spinning in sync
  • Take DownA reckless full-body charge attack for slamming into the target. This also damages the user a little.
  • CharmThe user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
  • Fake TearsThe user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
  • ProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
  • Water PulseThe user attacks the target with a pulsing blast of water. This may also confuse the target.
  • ThiefThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
  • Disarming VoiceLetting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
  • TrailblazeThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
  • Chilling WaterThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
  • FacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
  • SwiftStar-shaped rays are shot at opposing Pokémon. This attack never misses.
  • Magical LeafThe user scatters curious leaves that chase the target. This attack never misses.
  • Icy WindThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
  • Draining KissThe user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
  • Stored PowerThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
  • FlingThe user flings its held item at the target to attack. This move's power and effects depend on the item.
  • EndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
  • Sunny DayThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
  • Rain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
  • SandstormA five-turn sandstorm is summoned to damage all Pokémon except Rock, Ground, and Steel types. The sandstorm also boosts the Sp. Def stats of Rock types.
  • PsyshockThe user materializes an odd psychic wave to attack the target. This move deals physical damage.
  • DigThe user burrows into the ground on the first turn, then attacks on the next turn.
  • Brick BreakThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
  • Zen HeadbuttThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.
  • Body SlamThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
  • Fire PunchThe target is attacked with a fiery punch. This may also leave the target with a burn.
  • Thunder PunchThe target is attacked with an electrified punch. This may also leave the target with paralysis.
  • Ice PunchThe target is attacked with an icy punch. This may also leave the target frozen.
  • Sleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
  • Drain PunchThe user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
  • ReflectA wondrous wall of light is put up to reduce damage from physical moves for five turns.
  • Light ScreenA wondrous wall of light is put up to reduce damage from special moves for five turns.
  • Dazzling GleamThe user damages opposing Pokémon by emitting a powerful flash.
  • MetronomeThe user waggles a finger and stimulates its brain into randomly using nearly any move.
  • Grass KnotThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
  • Thunder WaveThe user launches a weak jolt of electricity that paralyzes the target.
  • RestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
  • TauntThe target is taunted into a rage that allows it to use only attack moves for three turns.
  • Body PressThe user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
  • Dark PulseThe user releases a horrible aura imbued with ill intent. This may also make the target flinch.
  • Skill SwapThe user employs its psychic power to exchange Abilities with the target.
  • SubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
  • Shadow BallThe user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
  • Stealth RockThe user lays a trap of levitating stones around the opposing team. The trap damages opposing Pokémon that switch into battle.
  • Hyper VoiceThe user attacks by letting loose a horribly loud, resounding cry.
  • Energy BallThe user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
  • PsychicThe target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
  • EncoreThe user compels the target to keep using the move it encored for three turns.
  • Ice SpinnerThe user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
  • FlamethrowerThe target is scorched with an intense blast of fire. This may also leave the target with a burn.
  • ThunderboltThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
  • Play RoughThe user attacks by playing rough with the target. This may also lower the target's Attack stat.
  • AmnesiaThe user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
  • Calm MindThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
  • Helping HandThe user assists an ally by boosting the power of that ally's attack.
  • Baton PassThe user switches places with a party Pokémon in waiting and passes along any stat changes.
  • Ice BeamThe target is struck with an icy-cold beam of energy. This may also leave the target frozen.
  • Misty TerrainThis protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
  • Nasty PlotThe user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
  • Fire BlastThe target is attacked with an intense blast of all- consuming fire. This may also leave the target with a burn.
  • BlizzardA howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
  • Wild ChargeThe user shrouds itself in electricity and smashes into the target. This also damages the user a little.
  • ThunderA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
  • Solar BeamThe user gathers light on the first turn, then blasts a bundled beam on the next turn.
  • Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
  • GravityEnables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
  • Gyro BallThe user tackles the target with a high-speed spin. The slower the user is than the target, the greater the move's power.
  • Knock OffThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
  • UproarThe user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
  • Focus PunchThe user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
  • Misty ExplosionThe user attacks everything around it and faints upon using this move. This move's power is boosted on Misty Terrain.
  • Pain SplitThe user adds its HP to the target's HP, then equally splits the combined HP between the target and itself.
  • Psych UpThe user hypnotizes itself into copying any stat change made by the target.
  • Double-EdgeA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
  • EndeavorThe user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
  • Alluring VoiceThe user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
  • Psychic NoiseThe user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.

Spin-Off Games

Anime

Manga

Pokemon Adventures

(Green's Jiggly)

(Green's Ririri)

The Electric Tale of Pikachu

(Mimi's Jigglypuff)

Magical Pokemon Journey

(Hazel's Jigglypuff)

Pokémon + Nobunaga's Ambition ~ Ranse's Color Picture Scroll ~

(Oichi's Jigglypuff)

Trading Card Game

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