espeon line sticker
espeon line sticker
animated espeon
animated espeon
espeon line sticker
espeonshiny espeonespeonshiny espeonespeonshiny espeonespeonshiny espeonespeonshiny espeonespeonshiny espeonespeonshiny espeonespeonshiny espeonespeonshiny espeon espeonshiny espeonespeonshiny espeonespeonshiny espeonespeonshiny espeonespeonshiny espeonespeonshiny espeonespeonshiny espeonespeonshiny espeonespeonshiny espeonespeonshiny espeonespeonshiny espeon

Espeon (#196)

espeon

It uses the fine hair that covers its body to sense air currents and predict its enemy's actions. - Gold

The tip of its forked tail quivers when it is predicting its opponent's next move. - Crystal

An Espeon is extremely loyal to any trainer it considers to be worthy. It is said to have developed precognitive powers to protect its trainer from harm. - Emerald

Its fur has the look and feel of velvet. The orb on its forehead glows when it uses psycho-power. - Diamond/Pearl

Although it originally had no powers at all, people say its precognitive faculties were awakened by its need to protect itself. - Ultra Sun

Wields an arcane power with which it can predict the weather and even people's thoughts. When bathed in sunshine, the scarlet orb on its brow glows and builds energy. - Legends: Arceus

3d espeon

Classification:

Sun Pokemon

Gender:

87.5% male/12.5% female

Height + Weight

2’11”/0.9m | 58.4lbs/26.5kg

Base Stats:

HP:65 | Attack:65 | Defense:60 | Sp. Atk:130 | Sp.Def:95 | Speed:110

Abilities:

Synchronize: When this Pokémon becomes Poisoned, Paralyzed, or Burned, so does the opponent. However, Fire-type and Water Veil ability Pokémon cannot be Burned, Poison-type and Steel-type and Immunity ability Pokémon cannot be Poisoned, and Limber ability Pokémon cannot be Paralyzed.

(Hidden) Magic Bounce: Reflects non-attacking moves used on the Pokémon back to the attacking Pokémon.

Locations:

Gen 2-6 - (All) N/A [Evolve Eevee/Trade]

Gen 7 - (Sun/Moon/Ultra Sun/Ultra Moon) Routes 4, 6 | (Let's Go Pikachu/Eevee) Unobtainable

Gen 8 - (Sword/Shield) Lake of Outrage, Hammerlocke Hills | (Legends Arceus) Space-time distortions

Gen 9: (Scarlet/Violet) West [Area Three], North [Area Three], East [Area Three], Area Zero

Level Up Moves

a row of 10 animated pokeball variants spinning in sync
  • ConfusionThe target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
  • TackleA physical attack in which the user charges and slams into the target with its whole body.
  • Take DownA reckless full-body charge attack for slamming into the target. This also damages the user a little.
  • Double-EdgeA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
  • Tail WhipThe user wags its tail cutely, making opposing Pokémon less wary. This lowers their Defense stats.
  • BiteThe target is bitten with viciously sharp fangs. This may also make the target flinch.
  • GrowlThe user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
  • CopycatThe user mimics the move used immediately before it. This move fails if no other move has been used yet.
  • CovetThe user endearingly approaches the target, then steals the target's held item.
  • Helping HandThe user assists an ally by boosting the power of that ally's attack.
  • CharmThe user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
  • Baton PassThe user switches places with a party Pokémon in waiting and passes along any stat changes.
  • Sand Attack (5)Sand is hurled in the target's face, lowering the target's accuracy.
  • Quick Attack (10)The user lunges at the target to inflict damage, moving at blinding speed. This move always goes first.
  • Baby-Doll Eyes (15)The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
  • Swift (20)Star-shaped rays are shot at opposing Pokémon. This attack never misses.
  • Psybeam (25)The target is attacked with a peculiar ray. This may also confuse the target.
  • Morning Sun (30)The user restores its own HP. The amount of HP regained varies with the weather.
  • Power Swap (35)The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
  • Psychic (40)The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
  • Psych Up (45)The user hypnotizes itself into copying any stat change made by the target.
  • Future Sight (50)Two turns after this move is used, a hunk of psychic energy attacks the target.
  • Last Resort (55)This move can be used only after the user has used all the other moves it knows in the battle.

TM/HM Moves

a row of 10 animated pokeball variants spinning in sync
  • Take DownA reckless full-body charge attack for slamming into the target. This also damages the user a little.
  • CharmThe user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
  • Fake TearsThe user feigns crying to fluster the target. This harshly lowers the target's Sp. Def stat.
  • Mud-SlapThe user hurls mud in the target's face to inflict damage and lower its accuracy.
  • ProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
  • PsybeamThe target is attacked with a peculiar ray. This may also confuse the target.
  • Confuse RayThe target is exposed to a sinister ray that causes confusion.
  • TrailblazeThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
  • FacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
  • SwiftStar-shaped rays are shot at opposing Pokémon. This attack never misses.
  • Magical LeafThe user scatters curious leaves that chase the target. This attack never misses.
  • Draining KissThe user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
  • Stored PowerThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
  • EndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
  • Sunny DayThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
  • Rain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
  • PsyshockThe user materializes an odd psychic wave to attack the target. This move deals physical damage.
  • DigThe user burrows into the ground on the first turn, then attacks on the next turn.
  • Zen HeadbuttThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.
  • Psychic FangsThe user attacks by biting the target with its psychic capabilities. This move can also break barriers, such as Light Screen and Reflect.
  • Body SlamThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
  • Sleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
  • ReflectA wondrous wall of light is put up to reduce damage from physical moves for five turns.
  • Light ScreenA wondrous wall of light is put up to reduce damage from special moves for five turns.
  • Dazzling GleamThe user damages opposing Pokémon by emitting a powerful flash.
  • Grass KnotThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
  • Thunder WaveThe user launches a weak jolt of electricity that paralyzes the target.
  • RestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
  • ImprisonIf opposing Pokémon know any move also known by the user, they are prevented from using it.
  • Skill SwapThe user employs its psychic power to exchange Abilities with the target.
  • Power GemThe user attacks with a ray of light that sparkles as if it were made of gemstones.
  • SubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
  • TrickThe user catches the target off guard and swaps the target's held item with its own.
  • Shadow BallThe user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
  • Hyper VoiceThe user attacks by letting loose a horribly loud, resounding cry.
  • PsychicThe target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
  • Calm MindThe user quietly focuses its mind and calms its spirit to boost its Sp. Atk and Sp. Def stats.
  • Helping HandThe user assists an ally by boosting the power of that ally's attack.
  • Baton PassThe user switches places with a party Pokémon in waiting and passes along any stat changes.
  • Psychic TerrainThis protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
  • Giga ImpactThe user charges at the target using every bit of its power. The user can't move on the next turn.
  • Trick RoomThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
  • Hyper BeamThe target is attacked with a powerful beam. The user can't move on the next turn.
  • Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
  • RoarThe target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
  • GravityEnables Flying types or Pokémon with the Levitate Ability to be hit by Ground-type moves for five turns. Moves that involve flying can't be used.
  • Weather BallThis move's type and power change depending on the weather at the time the move is used.
  • Psych UpThe user hypnotizes itself into copying any stat change made by the target.
  • Double-EdgeA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
  • Future SightTwo turns after this move is used, a hunk of psychic energy attacks the target.
  • Expanding ForceThe user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
  • CurseA move that has different effects depending on whether the user is a Ghost type or not.
  • Alluring VoiceThe user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
  • Psychic NoiseThe user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.

Spin-Off Games

Anime

Manga

(Red's Vee)

Trading Card Game

2023-, Hosted by Neocities, © shinyexe