drowzee smile sticker
drowzee line sticker
animated drowzee
animated drowzee
drowzee art
drowzeeshiny drowzeedrowzeeshiny drowzeedrowzeeshiny drowzeedrowzeeshiny drowzeedrowzeeshiny drowzeedrowzeeshiny drowzeedrowzeeshiny drowzeedrowzeeshiny drowzeedrowzeeshiny drowzee drowzeeshiny drowzeedrowzeeshiny drowzeedrowzeeshiny drowzeedrowzeeshiny drowzeedrowzeeshiny drowzeedrowzeeshiny drowzeedrowzeeshiny drowzeedrowzeeshiny drowzeedrowzeeshiny drowzeedrowzeeshiny drowzeedrowzeeshiny drowzee

Drowzee (#096)

drowzee

Puts enemies to sleep then eats their dreams. Occasionally gets sick from eating bad dreams. - Red/Blue

It remembers every dream it eats. It rarely eats the dreams of adults because children's are much tastier. - Silver

If your nose becomes itchy while you are sleeping, it's a sure sign that a Drowzee is standing above your pillow and trying to eat your dream through your nostrils. - Emerald

A descendant of the legendary animal baku, which is said to eat dreams. It is skilled at hypnotism. - FireRed

It can be spotted near recreational facilities, intending to eat the pleasant dreams of children who enjoyed themselves there that day. - Ultra Sun

3d drowzee

Classification:

Hypnosis Pokemon

Gender:

50% male/50% female

Height + Weight

3’03”/1.0m | 71.4lbs/32.4kg

Base Stats:

HP:60 | Attack:48 | Defense:45 | Sp. Atk:43 | Sp.Def:90 | Speed:42

Abilities:

Insomnia: The Pokémon cannot be put to Sleep while having this ability.

Forewarn: Reveals the foe’s strongest move.

(Hidden) Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch. Also prevents stats from being lowered by the ability Intimidate

Locations:

Gen 1 - (All) Route 11

Gen 2 - (Gold/Silver) Routes 11, 34, 35 | (Crystal) Routes 6, 11, 34, 35

Gen 3 - (FireRed/LeafGreen) Route 11 + Berry Forest

Gen 4 - (Diamond/Pearl/Platinum) Route 215 | (HeartGold/SoulSilver) Routes 11, 34, 35 + Safari Zone

Gen 5 - (All) N/A [Trade]

Gen 6 - (X/Y) Friend Safari

Gen 7 - (Sun/Moon/Ultra Sun/Ultra Moon) Route 2 | (Let's Go Pikachu/Eevee) Route 11

Gen 8 - (Sword/Shield + Legends Arceus) Unobtainable | (Brilliant Diamond/Shining Pearl) Route 215 + Grand Underground

Gen 9: (Scarlet/Violet) South [Area One, Area Two, Area Three, Area Five]

Level Up Moves

a row of 10 animated pokeball variants spinning in sync
  • PoundThe target is physically pounded with a long tail, a foreleg, or the like.
  • HypnosisThe user employs hypnotic suggestion to make the target fall asleep.
  • Disable (5)For four turns, the target will be unable to use whichever move it last used.
  • Confusion (9)The target is hit with a weak telekinetic force to inflict damage. This may also confuse the target.
  • Headbutt (13)The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
  • Poison Gas (17)A cloud of poison gas is sprayed in the faces of opposing Pokémon, poisoning those it hits.
  • Psybeam (21)The target is attacked with a peculiar ray. This may also confuse the target.
  • Psych Up (25)The user hypnotizes itself into copying any stat change made by the target.
  • Zen Headbutt (29)The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
  • Swagger (33)The user enrages and confuses the target. However, this also sharply boosts the target's Attack stat.
  • Psychic (37)The target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
  • Nasty Plot (41)The user stimulates its brain by thinking bad thoughts. This sharply boosts the user's Sp. Atk stat.
  • Psyshock (45)The user materializes an odd psychic wave to attack the target. This move deals physical damage.
  • Future Sight (49)Two turns after this move is used, a hunk of psychic energy attacks the target.

TM/HM Moves

a row of 10 animated pokeball variants spinning in sync
  • Take DownA reckless full-body charge attack for slamming into the target. This also damages the user a little.
  • ProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
  • Low KickA powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
  • PsybeamThe target is attacked with a peculiar ray. This may also confuse the target.
  • ThiefThe user attacks and steals the target's held item simultaneously. The user can't steal anything if it already holds an item.
  • TrailblazeThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
  • FacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
  • SwiftStar-shaped rays are shot at opposing Pokémon. This attack never misses.
  • Draining KissThe user steals the target's HP with a kiss. The user's HP is restored by over half the damage taken by the target.
  • Low SweepThe user makes a swift attack on the target's legs, which lowers the target's Speed stat.
  • Stored PowerThe user attacks the target with stored power. The more the user's stats are boosted, the greater the move's power.
  • Night ShadeThe user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
  • FlingThe user flings its held item at the target to attack. This move's power and effects depend on the item.
  • EndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
  • Sunny DayThe user intensifies the sun for five turns, powering up Fire-type attacks. The sunlight also lowers the power of Water-type attacks.
  • Rain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
  • PsyshockThe user materializes an odd psychic wave to attack the target. This move deals physical damage.
  • Brick BreakThe user attacks with a swift chop. This move can also break barriers, such as Light Screen and Reflect.
  • Zen HeadbuttThe user focuses its willpower to its head and attacks the target. This may also make the target flinch.
  • Foul PlayThe user turns the target's strength against it. The higher the target's Attack stat, the greater the damage this move inflicts.
  • Body SlamThe user attacks by dropping onto the target with its full body weight. This may also leave the target with paralysis.
  • Fire PunchThe target is attacked with a fiery punch. This may also leave the target with a burn.
  • Thunder PunchThe target is attacked with an electrified punch. This may also leave the target with paralysis.
  • Ice PunchThe target is attacked with an icy punch. This may also leave the target frozen.
  • Sleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
  • Drain PunchThe user attacks with an energy-draining punch. The user's HP is restored by up to half the damage taken by the target.
  • ReflectA wondrous wall of light is put up to reduce damage from physical moves for five turns.
  • Light ScreenA wondrous wall of light is put up to reduce damage from special moves for five turns.
  • Dazzling GleamThe user damages opposing Pokémon by emitting a powerful flash.
  • MetronomeThe user waggles a finger and stimulates its brain into randomly using nearly any move.
  • Grass KnotThe user snares the target with grass and trips it. The heavier the target, the greater the move's power.
  • Thunder WaveThe user launches a weak jolt of electricity that paralyzes the target.
  • RestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
  • TauntThe target is taunted into a rage that allows it to use only attack moves for three turns.
  • ImprisonIf opposing Pokémon know any move also known by the user, they are prevented from using it.
  • Skill SwapThe user employs its psychic power to exchange Abilities with the target.
  • SubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
  • TrickThe user catches the target off guard and swaps the target's held item with its own.
  • Shadow BallThe user attacks by hurling a shadowy blob at the target. This may also lower the target's Sp. Def stat.
  • PsychicThe target is hit with a strong telekinetic force to inflict damage. This may also lower the target's Sp. Def stat.
  • EncoreThe user compels the target to keep using the move it encored for three turns.
  • Calm Mind
  • Helping HandThe user assists an ally by boosting the power of that ally's attack.
  • Focus BlastThe user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
  • Trick RoomThe user creates a bizarre area in which slower Pokémon get to move first for five turns.
  • Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
  • HazeThe user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
  • ToxicA move that leaves the target badly poisoned. Its poison damage worsens every turn.
  • Knock OffThe user slaps down the target's held item, making it unusable for that battle. This move does more damage if the target has a held item.
  • Focus PunchThe user focuses its mind before launching a punch. This move fails if the user is hit before using the move.
  • Psych UpThe user hypnotizes itself into copying any stat change made by the target.
  • Double-EdgeA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
  • EndeavorThe user inflicts damage by cutting down the target's HP to roughly equal the user's HP.
  • Future SightTwo turns after this move is used, a hunk of psychic energy attacks the target.
  • Expanding ForceThe user attacks the target with its psychic power. When the ground is Psychic Terrain, this move's power is boosted and it damages all opposing Pokémon.
  • CurseA move that has different effects depending on whether the user is a Ghost type or not.
  • Psychic NoiseThe user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.

Spin-Off Games

Anime

Manga

Trading Card Game

2023-, Hosted by Neocities, © shinyexe