chinchou smile sticker
chinchou dream sticker
animated chinchou
animated chinchou
chinchou dream sticker
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Chinchou (#170)

chinchou

It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies. - Gold

On the dark ocean floor, its only means of communication is its constantly flashing lights. - Silver

Chinchou's two antennas are filled with cells that generate strong electricity. This Pokémon's cells create so much electrical power, it even makes itself tingle slightly. - Sapphire

Its two antennae glow softly to lure in prey, making it a useful Pokémon for night fishing. - Ultra Sun

Chinchou blink their shining antennae at one another to claim their respective turf. - Ultra Moon

3d chinchou

Classification:

Angler Pokemon

Gender:

50% male/50% female

Height + Weight

1’08”/0.5m | 26.5lbs/12.0kg

Base Stats:

HP:75 | Attack:38 | Defense:38 | Sp. Atk:56 | Sp.Def:56 | Speed:67

Abilities:

Volt Absorb: The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Electric-type moves.

Illuminate: By Iluminating its surroundings, the Pokémon prevents its accuracy from being lowered

(Hidden) Water Absorb: The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Water-type moves.

Locations:

Gen 2 - (All) Routes 20, 21, 26, 27, 41 + Olivine City, Vermilion City, Cinnabar Island, Pallet Town, New Bark Town

Gen 3 - (Ruby/Sapphire/Emerald) Routes 124, 126

Gen 4 - (Diamond/Pearl/Platinum) Route 220 | (HeartGold/SoulSliver) Routes 20, 21, 26, 27, 41, 47 + New Bark Town, Pallet Town, Cinnabar Island, Vermilion City

Gen 5 - (Black/White) Route 18, Driftveil City | (Black 2/White 2) Undella Bay

Gen 6 - (X/Y) Azure Bay, Shalour City | (Omega Ruby/Alpha Sapphire) Routes 107, 124, 126, 128, 129, 130

Gen 7 - (Sun/Moon/Ultra Sun/Ultra Moon) Route 8 + Akala Outskirts | (Let's Go Pikachu/Eevee) Unobtainable

Gen 8 - (Sword/Shield) Hulbery, Giant's Mirror, Giant's Cap, East Lake Axewell, West Lake Axewell, Lake of Outrage, Motostoke Riverbank, North Lake Miloch, South Lake Miloch | (Brilliant Diamond/Shining Pearl) Route 220 + Grand Underground | (Legends Arceus) Unobtainable

Gen 9: (Scarlet/Violet DLC) Canyon Biome, Chargestone Cavern

Level Up Moves

a row of 10 animated pokeball variants spinning in sync
  • SupersonicThe user generates odd sound waves from its body that confuse the target.
  • Water GunThe target is blasted with a forceful shot of water.
  • Electro Ball (4)The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
  • Thunder Wave (8)The user launches a weak jolt of electricity that paralyzes the target.
  • Bubble Beam (12)A spray of bubbles is forcefully ejected at the target. This may also lower the target's Speed stat.
  • Confuse Ray (16)The target is exposed to a sinister ray that causes confusion.
  • Spark (20)The user attacks the target with an electrically charged tackle. This may also leave the target with paralysis.
  • Charge (24)The user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
  • Discharge (28)The user strikes everything around it by letting loose a flare of electricity. This may also leave those hit by the attack with paralysis.
  • Aqua Ring (32)The user envelops itself in a veil made of water. It regains some HP every turn.
  • Flail (36)The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
  • Take Down (40)A reckless full-body charge attack for slamming into the target. This also damages the user a little.
  • Hydro Pump (44)The target is blasted by a huge volume of water launched under great pressure.

TM/HM Moves

a row of 10 animated pokeball variants spinning in sync
  • Take DownA reckless full-body charge attack for slamming into the target. This also damages the user a little.
  • AgilityThe user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.
  • ProtectThis move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
  • Water PulseThe user attacks the target with a pulsing blast of water. This may also confuse the target.
  • PsybeamThe target is attacked with a peculiar ray. This may also confuse the target.
  • Confuse RayThe target is exposed to a sinister ray that causes confusion.
  • Chilling WaterThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
  • Charge BeamThe user attacks the target with an electric charge. The residual electricity may also boost the user's Sp. Atk stat.
  • FacadeThis move's power is doubled if the user is poisoned, burned, or paralyzed.
  • Icy WindThe user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
  • EndureThe user endures any attack with at least 1 HP. This move's chance of failing rises if used in succession.
  • Volt SwitchAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
  • Rain DanceThe user summons a heavy rain that falls for five turns, powering up Water-type attacks. The rain also lowers the power of Fire-type attacks.
  • Sleep TalkThe user randomly uses one of the moves it knows. This move can only be used while the user is asleep.
  • Electro BallThe user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
  • WaterfallThe user charges at the target and may make it flinch.
  • Dazzling GleamThe user damages opposing Pokémon by emitting a powerful flash.
  • Thunder WaveThe user launches a weak jolt of electricity that paralyzes the target.
  • RestThe user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.
  • Eerie ImpulseThe user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
  • SubstituteThe user creates a substitute for itself using some of its own HP. The substitute serves as the user's decoy.
  • LiquidationThe user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
  • SurfThe user attacks everything around it by swamping its surroundings with a giant wave.
  • ThunderboltThe user attacks the target with a strong electric blast. This may also leave the target with paralysis.
  • AmnesiaThe user temporarily empties its mind to forget its concerns. This sharply boosts the user's Sp. Def stat.
  • Ice BeamThe target is struck with an icy-cold beam of energy. This may also leave the target frozen.
  • Electric TerrainThe user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
  • Hydro PumpThe target is blasted by a huge volume of water launched under great pressure.
  • BlizzardA howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
  • Wild ChargeThe user shrouds itself in electricity and smashes into the target. This also damages the user a little.
  • ThunderA wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
  • Tera BlastIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
  • ChargeThe user becomes charged, boosting the power of the next Electric-type move it uses. This also boosts the user's Sp. Def stat.
  • ScaldThe user attacks by shooting boiling hot water at the target. This may also leave the target with a burn.
  • Flip TurnAfter making its attack, the user rushes back to switch places with a party Pokémon in waiting.
  • Double-EdgeA reckless life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
  • WhirlpoolThe user traps the target inside a violent, swirling whirlpool that inflicts damage for four to five turns.
  • Muddy WaterThe user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
  • ElectrowebThe user captures opposing Pokémon in an electric net to inflict damage. This also lowers their Speed stats.
  • CurseA move that has different effects depending on whether the user is a Ghost type or not.

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